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but it can miss, and it doesn't have Wraith mode (which can come in handy more than you'd think). It's better statistically once upgraded and the Ice lash thing is ok. The Serpent Suit is the only one that is sort-of arguable. Personally I never use it as it looks appalling but unless you fancy loading up on SPARKs, you need WARs to add further heavy weapons. The RAGE suit is technically better than the WAR suit in stats and has a slightly more useful special ability, but it's still not that great - only a bit more health, no extra armour or heavy weapon shots and the Rage strike brings with it all the issues Slash does on the Ranger. Luckily, it's also the armour the looks most like actual armour rather than a halloween outfit. The Icarus Suit is a flat upgrade to Warden, in that it does everything Warden can do but with more mobility and a jetpack built-in. The Ruler armours are all one-of-a-kind, though, so if you never make the proving ground armour then you can only ever have one grapple and one heavy weapon in your squad. I know there are a couple differences, but they are minor (to me) and not worth making the base suits anymore. Icarus armor is an improvement over spider/wraith suit and Berserker armor is a better WAR suit. Viper suit is pretty much a better spider suit. Originally posted by -SG1-Shadowscall:Actually, with the Ruler armors, I don't make any of the proving ground armor anymore. if you have a Psi, you don't really need it) and Hellfire Projector is an upgrade to the flamethrower but still pants. The rest vary - Plasma Blaster is basically a one-shot version of Null Lance from the Psi tree (nice, but. Honestly, you're best off just sticking with the default rocket launcher (which you get an infinite supply of).įrom Powered, Blaster Launchers and Shredstorm Cannons are the absolute business - shredding armour and blasting cover with a single shot (Blaster is a seeking missile of doom, Shredstorm is the hand of god that wipes away armour and cover in a massive cone).
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The Flamethrower has a tiny AoE and doesn't panic like XCOM:EW's one did, so it's a bit useless.
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The Shredder is ok but you might as well wait for it's bigger brother - the Shredstorm - from the Experimental Powered line. I don't know whether you mean Experimental or Experimental Powered - the second is the upgraded line.Įxperimental is Shredder Gun and Flamethrower. Worth it in my opinion.Įxperimental weapons are a mixed bag. But other than that, they're just better versions of Spider and EXO. Neither ability is that great though, Wraith's ability is situational and Shieldwall encourages the AI to throw grenades. The major difference at Tier 3 is that Wraith and W.A.R come with unique abilities - Wraith mode for Wraith (Phase through walls) and Shieldwall for W.A.R (become high cover for a squadmate). There's arguments for other classes to use them too. They're both worth of it for classes with conducive roles - Grenadiers do great with heavy and Snipers do great with light. The Wraith and W.A.R upgrades are Tier 3's equivalent to Spider and EXO armours, in that they're light and heavy variants of the the medium armour of the tier.
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